What We Use
Tools
We prioritize tools that are open source or that we can own. Our team members deserve to have the means to do their work no matter what happens, so ownership and licensing is a huge consideration. If a tool is subscription based then we actively avoid them, there are some exceptions, but even then we pursue perpetual licenses.
Blender
Open source 3D content creation for everyone.
Unity 3D
Free game engine so anyone can be a developer.
Substance
Paid PBR texturing tool.
Unsplash
CC0 Photography for everyone.
Poly Haven
AAA assets free for any content creators.
Mesh Room
Open source photogrammetry.
Cloud
The cloud is a lifesaver, we use git to keep our projects simonized and to send working files. We also use Cloud file systems like Google Drive and WeTransfer to send and store non-game files like concept art.
Google Drive
A robust file and version control system that is free up to 15GB.
Github
Store projects for team online.
Trello
our CEOs favourite task organization tool. Lets you mange tasks like stickily notes.
Workflow
We use a laid back form of the agile workflow, and a Kanban board system. For our games we use a PBR workflow (like everyone does these days) with a focus on novice friendly tools like Untiy's Shadergraph.